You whose armies scatter on the winds, will what remains advantage you, your foes to disadvantage?

EXFOTiA is the organization that's responsible for Synetia's military. Equipped with special weaponries and armors from EXPERiTH, Synestia's military is vastly advanced due to Her magitek.Aside from being superior due to their magitek, EXFOTiA is proven to be truly remarkable army force due to their vigilant training and House Veradisia's generosity of sharing the essence from Blossoms of Sahatha―called Varna. The given Varna, of course, has done through various process until the effect of the essence is not in its full power. This distilled essence would be later named as FOTiA Karanna, a weaker version of Varna, which would make the drinker has enhanced physical abilities yet not on par with Veradisia's level.

Just like EXPERiTH, the head of EXFOTiA has limited power in the kingdom's political hierarchy. The power grants EXFOTiA the rights tu fully control Myrph City ( the city exclusively built for military needs ). No mere people can enter the city's grounds, only those who has important business with or as EXFOTiA member has the rightful rights to do so.Myrph City is open for public only during EXFOTiA's trial ceremony, an annual ceremony to grant the chance for people to be a part of Synestia's military.

So has it been, and so shall it be, as befits those of our wisdom, ever-living.

Established by Empress Veradisia the 1st, ETHPERiA is Synestia's organization of elite soldiers. Way stronger than the members of EXFOTiA, it grants them higher political power from their fellow soldiers. Nevertheless, their political rights is still under the head of EXPERiTH and EXFOTiA.Despite their might in the hierarchy, ETHPERiA usually pay no mind to it. Since their focus is to solely control their almost-godly powers, using it only when their leader commands them to.

ETHPERiA members earned their power unlike the way EXFOTiA members earned theirs. Even, to be a part of ETHPERiA, one must be hand-chosen by the empress herself. In order to be an ETHPERiA, one must be able to bond with an Esper―sacred fairytale noxious creatures of Zerynthia. In order to bond with an Esper, one must defeat an Esper on their own in a battle. In order to truly be bonded with an Esper, one must have the exact same zodiac with the Esper.The sign of ETHPERiA member is the crest of their Esper that they earned after truly bonded with their designated Esper. The positions of the crest vary for all of the members, but one thing for sure, the crest only appears and glows when the member uses their Esper's abilities―both physical and magical.

In your passing, learn of truth. In your passing, speak of truth.

Espers, the reason behind ETHPERiA's lunatic abilities. Once created by Goddess of Species, they are sacred beings for eternity. Despite their supernatural abilities that make them eternal, they need a vessel to be truly powerful at all times. Due to the death of Goddess of Species, throughout the years, the Espers mostly stay in their slumber as long as they didn't have the access of a suitable vessel and be truly alive. They awaken only once they finish their rest and regained all of their powers. This makes them occasionally creating havoc throughout Zerynthia, awaiting to be put to sleep by brute force. That, until, Synestia earned Her way to tweak the Espers and bond them with the selected ones to be truly alive, yet controlled.Almighty the Espers are, yet once they are defeated, they will temporarily lose all of their powers and fall into their deep slumber. If they have their vessel, their slumber will only last 30 days at most. Without their vessel, the duration of their slumber depends on their level. 10 years for level 1 Espers, 20 years for level 2 Espers, 30 years for level 3 Espers, and 50 years for level 4 Espers.

As of the initial location of the Espers, all of them were scattered throughout Zerynthia. But mostly, their locations can be determined from their level. Level 1 Espers were found in Alovetta, then level 2 in Neith, level 3 in Synestia, and level 4 in Ein. It wasn't an easy feat for the Empress to translocate them, but it was made possible with the support from EXFOTiA and EXPERiTH.ETHPERiA then established an intricate method to bond with the once uncontrollable Espers. First, the Esper must be knocked unconscious. Then, EXPERiTH will do their share to tweak the Esper's DNA―in order to lower the Esper's aggressiveness. Afterwards, the engineered Esper will battle against the vessel candidate ( ETHPERiA's initiate ). Once the candidate won, the Esper will be bonded with them. Note that the fusion of their blood might alter the vessel's persona. Hence, the empress' condition to hand-pick the candidates to try the ETHPERiA trial, since no random people can bear such hazardous responsibilities.Bonding with an Esper is not the end of becoming an ETHPERiA. Both the vessel and the Esper must have high compability, in order to be able to make use of the Esper's powers. Below are the stages of the usage of Esper's powers.✼﹔ Level 1 = the vessel can use the Esper's basic powers, without manifesting the Esper's physical traits upon themselves
✼﹔ Level 2 = the vessel can use more of the Esper's powers, until manifesting the Esper's physical traits upon themselves
✼﹔ Level 3 = the Esper can be summoned outside of the vessel's body, but unable to use their deathblow
✼﹔ Level 4 = the vessel can merge into the Esper, to unleash the deathblow
Each of ETHPERiA member's level of usage power can increase, depending on their bond with their respective Esper.

Below are further information of all Espers, including their level, zodiac, level, strength, element, crest shape, and deathblow.

NameZodiacStrengthElementCrest ShapeDeathblow
Belias, the GigasAries2/10FireLoghrif, the TranscendentHellfire (tier 9A)
Mateus, the CorruptPisces2/10IceLahabrea, Abyssal CelebrantFrostwave (tier 9A)
Adrammelech, the WrothCapricorn2/10ThunderDeudalaphon, the BenevolentJudgment Bolt (tier 9A)
Zalera, the Death SeraphGemini2/10DeathEmet-Selch, Angel of TruthCondemnation (tier 9A)
Shemhazai, the WhispererSagittarius5/10SoulIgeyorhm, the MartyrSoul Purge (tier 8B)
Hashmal, Bringer of OrderLeo5/10EarthFandaniel, the ProtectorGaia's Wrath (tier 8B)
Cúchulainn, the ImpureScorpio5/10PoisonNabriales, the MajesticBlight (tier 8B)
Zeromus, the CondemnerCancer5/10GravityPashtarot, Knight-StarBig Bang (tier 8B)
Exodus, the Judge-SalLibra5/10AetherHalmarut, the ArbiterMeteor (tier 8B)
Famfrit, the Darkening CloudAquarius10/10WaterEmmerololth, Holy QueenTsunami (tier 7B)
Chaos, Walker of the WheelTaurus10/10WindMitron, the ChastiserTornado (tier 7B)
Ultima, the High SeraphVirgo10/10Holythe High SeraphEschaton (tier 7B)
Zodiark, Keeper of PreceptsOphiuchus20/10DarknessKeeper of PreceptsFinal Eclipse (tier 6A)

Here and here alone to be found.

Aside from being known as a country adept with science, Synestia is also known as one of the most diverse nation. Her sandbox is widely opened for all sorts of races as Her civilians, living in harmony for all eternity.

Care to find out what kind of life would you have, should you became one of Us?

Be well prepared for what is to come, the writings heed

kvure, komplek isi tombs buat royalty

ya gimana ya